Showing posts with label Fighter Guide. Show all posts
Showing posts with label Fighter Guide. Show all posts

Elf Fighter Skill Tree

32 comments
Strike Attack

Max 5
Wind Slashing

Max 5
Upper Swing

Max 5
Crash Blow

Max 5
Attract

Max 5
Fighter Heart

Max 1
Nature Shield

Max 1
Sword Training

Max 5
Mace Training

Max 5
Axe Training

Max 5
One Hand Training

Max 5
Two Hand Training

Max 5
Sword Rapidly

Max 5
Mace Protection

Max 5
Axe Mortality

Max 5
Light Armor Expertise

Max 5
Enhance HP

Max 5

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Human Fighter Skill Tree

86 comments
Strike Attack

Max 5
Wind Slashing

Max 5
Upper Swing

Max 5
Crash Blow

Max 5
Attract

Max 5
Fighter Heart

Max 1
Burning Rage

Max 1
Sword Training

Max 5
Mace Training

Max 5
Axe Training

Max 5
One Hand Training

Max 5
Two Hand Training

Max 5
Sword Rapidly

Max 5
Mace Protection

Max 5
Axe Mortality

Max 5
Light Armor Expertise

Max 5
Enhance HP

Max 5

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Warrior Guide

59 comments
2-Handed Warriors (Damage Dealer aka Berserker)

Overview :
You will do the highest damage among warriors but will also take the most damage. A good solo class in the beginning and are great for group training sessions after getting AoE skills.

Race Compatibilty :
Human - 10/10
Elf - 7/10

Stats Build :
Full STR(recommended), Full VIT, Full DEX(not recommended at this time)

Weapons :
2 Handed Swords - faster attack speed
2 Handed Axes - higher critical damage
2 Handed Blunts - higher DEF from passive
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you.)

Job Change :
Fighter -> Warrior -> Merc(Recommended for Humans)
Fighter -> Warrior -> Swordsman
Fighter -> Warrior -> Swordsman -> Rune Knight(Elf)

Skills :
2 Handed Training - MAX (your attack passive)
Sword Training - 5 (leave it at lvl 5. 15sp for 4% attack is ok. 40sp for another 3.75% is not)
Upper Swing - 10 (get to 1 till lvl 30+ when u have extra sp for lvl 40 2nd tier - AoE)
Crash Blow - 1 (or dont get. good for combo with rising strike earlier on or max it if u like to go level)
Enhance HP - MAX (or dont get at all. for me 250~ hp is worth it.
Burning Rage - MAX (humans only. if u have enhance hp, it will help cancel the side effect)
Fighter Heart - MAX (STR buff)
Sword Rapidity - Dont Get (adds attack speed but i dont notice the difference. you will be using skills mainly later on.)
Warrior Form - MAX (this is your 2nd tier attack buff)
Risk Taker- MAX (hp<30% attack increase.)
Wheel Wind -1 at least (AoE for training purposes)
Body Check - 1 (boss or PVP use)
EarthQuake - MAX (for nukers)

Branch : The norm i noticed in the TW version is that most 2h warriors go with AoE skills 1st. Better for training purposes. But if you would like to go level berserker, i guess it is better to add crash blow to the max and leave out rising strike completely.

AoE : Team player. MAX AoE skills first. You will do most of your leveling in a team.

Leveling: Crash blow will be your main attacking skill. If you crit with an Axe, you can 1 hit KO an enemy around your level. More PvP orientated.


Pure Tanker

Overview :
You will find it very difficult to level on your own after monster HP has gone over what Strike Attack can dish out. But on the bright side, every team will need a fighter like you! Mages and even berserkers will not be able to take the damage from mobs and will be counting on you to hold the aggro.

Race Compatibility :
Human - 8/10
Elf - 10/10

Stats Builds :
Full VIT(recommended), Full STR, Full DEX

Weapons :
Swords (faster attack speed)
Blunts (more DEF) - Recommended for tankers
Axe (higher critical damage)
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you)

Job Change :
Fighter -> Guard -> Infantry

Skills :
Strike Attack - get to lvl 1 till lvl 20 get to lvl 6 and max it before lvl 40(your main(only) attack skill)
Provoke - 1 at least(to save your mage/archer/healer and to lure bosses)
Mana Shield - MAX (get it but no need to rush. it will constantly drain sp for more def. useful only later)
Enhanced HP - MAX (max hp passive. recommended for all tankers)
Mace Protection- MAX (if u are full tanker and mace user)
Heavy Armor Expertise - MAX
Blessing Shield - MAX (def buff)
Shield Training - add or don't add(can't really see a difference since block and no block damage = 1) note: may be more useful later.
Blood Leak - add or don't add(i wouldn't recommend adding this since the chances you will be below 30% hp isn't uite high.)
Blunt Shield - 1 at least(for bosses and PvP)
Heavy Armor expertise - MAX
Blessing Shield - MAX (def buff)
Shield Training - add or don't add (can't really see a difference since block and no block dmg = 1) note: may be more and PvP)
Bloody Sky - 1 at least (to hold aggro before you get Attract Circle)


Hybrid Tanker (Jack of All Trades)

Overview :
You will not do as much damage as a berserker but will be able to hold your own in aggro. You will not be able to take as much damage as a pure tanker but you will be more adapt at leveling on your own without a party.

Race Compatibility :
Human - 8/10
Elf - 7/10

Stats Builds :
Full STR(recommended), Full Vit, Full DEX(not recommended)

Weapons :
Swords(faster attack speed)
Blunts(more Def)
Axe(higher crit damage)
P.S. It is highly recommended to go with one handed weapons as a shield adds much needed defence. With the same monster, i take about 1-5 damage with a shield on but 20-30 damage when i took it off.
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you)

Job Change :
Fighter -> Guard -> Swordsman/Mercenary
Fighter -> Warrior -> Infantry

Skills :
Weapon Training - 5 (leave it at lvl 5. 15sp for 4% attack is ok. 40sp for another 3.75% is not)
1 Handed Training - MAX (attack passive)
Strike attack - get to lvl 1 till lvl 20 get to lvl 6 and max it before lvl 40(your main(only) attack skill)
Enhanced HP - MAX (max hp passive. recommended for all tankers)
Fighter Heart - 1 (maxed)
Blunt Defence - MAX (if u are a mace user)
Heavy Armor mastery - MAX (adds quite a bit of def)
blessing Shield - add or don't add(def buff)
Blunt Shield - 1 at least (boss fight/PvP skill. works well with body check later)
Bloody Sky - 1 at least (AoE)

Credits: danster

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Elf Fighter Guide

36 comments
The main reason for choosing the Elf race is because of its defensive style. Elf Fighters are more defensive while Human Fighters are more inclined to the offensive side. Elf Fighters who choose the tanker path are able to take enemies 5 levels higher.

Stats Build And Skills

Pure Tanker Build
Pros : high defense, able to tank, high HP, do not require HP potions
Cons : low physical damage

Add purely VIT and you will have very high HP and defense. Attack enemies that hit you for 5 damage and below and with your HP at around 500+ when you are level 20, each time you take 5 damage, you will recover about 7 or 8 HP, thus health potions will not be needed.

Hybrid Tanker Build
Pros : average defense, HP, and damage
Cons : consumes some HP potions

Add VIT and STR in the ratio of 5:2/3. This means for every 5 VIT, put 2 or 3 into STR. You will have good defense and at the same time decent damage. Defense will be lower that Pure Tanker, however, your attacking damage would be higher.

Pure STR Build
Pros : high physical damage
Cons : low defense, HP and consumes lots of HP potions

Add purely STR and you will be similar to Human Fighter with a slightly lower damage due to the single handed sword that Elf Fighter uses compared to the dual handed sword that Human Fighter uses. However, you may use a shield for extra defense.

Stealth Build
Pros : high critical and evasion
Cons : low defense, physical attack damage, HP and might consume some HP potions

Add purely DEX and your evasion would be almost similar to a Rouge. Enemies attack would not be able to hit you most of the time, however, you will be slightly weaker than the other builds.

Skills Build

Required Skills :
One Hand Training
Sword Training - For one hand sword users
Fighter Heart - Boost 10 STR
Strike Attack - Poison attack which drains 50 HP at level 1
Enhanced HP - Increases HP
Sword Rapidity - Adds speed when wielding a Sword

Not So Important Skills :
Wind Slashing
Nature's Shield
Attract
Light Armor Expertise
Mace Protection - Adds defense when wielding a Mace
Axe Mortality - Adds critical hits when wielding an Axe
Axe Training - For one hand Axe users
Mace Training - For one hand Mace users

Not Required Skills :
Crash Blow
Upper Swing
Two Hand Training
Boost Heavy Sword Level 2
Boost Light Sword Level 2

Leveling Place

Fight enemies that are 3 or 4 levels higher than yourself and by doing quest, you should be able to get to level 20 in about 2 and a half hours.

Equipments

Buying armour from the store at would be enough.

As for weapons, buy weapons at alternate requirement levels as the physical attack difference is rather minimal. This means after buying a level 5 Sword, skip the level 10 one and only buy at level 15.

Credits: dasukei123

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Fighter Class Job Tree

173 comments
Level 1 - 19Fighter
Level 20 - 39GuardWarrior
Level 40 - 74MercenaryInfantry ManSword Man
Level 75 - 104GladiatorPhalanxKnightRune Knight
Level 105 - CrusaderDestroyerPaladinPanzerSword MasterMagnus
Death KnightLordnArch Templar

Human Only Elf Only

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