Showing posts with label Mage Guide. Show all posts
Showing posts with label Mage Guide. Show all posts

Elf Mage Skill Tree

34 comments
Wind Strike

Max 5
Fire Ball

Max 5
Ice Arrow

Max 5
Holy Strike

Max 5
Heal

Max 5
Cure Bleeding

Max 1
Cure Poison

Max 1
Intelligence

Max 1
Wisdom

Max 1
Bless Heart

Max 1
Nature Shield

Max 1
Mana Control

Max 5
Enhanced MP

Max 5
Robe Expertise

Max 5
Spell Barrier

Max 5


Credits: Koniku (thanks for the translation)

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Human Mage Skill Tree

25 comments
Wind Strike

Max 5
Fire Ball

Max 5
Ice Arrow

Max 5
Holy Strike

Max 5
Heal

Max 5
Cure Bleeding

Max 1
Cure Poison

Max 1
Intelligence

Max 1
Wisdom

Max 1
Bless Heart

Max 1
Burning Rage

Max 1
Mana Control

Max 5
Enhanced MP

Max 5
Robe Expertise

Max 5
Spell Barrier

Max 5


Credits: Koniku (thanks for the translation)

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Solo Cleric Guide

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The Solo Cleric

Take it, when you like to do things only by yourself and you don't like to be helped by other players and still you can farm very well or ever better comparing to other classes. You will kill mobs nearly as good like a Wizard and in addition you have a lot of useful buffs, that will maximize your killing potential. When you're bored you can still join a party, since other people will need the healing and buffs. You should know, that there are few subtypes of this kind of play style - I am talking here about something called hybrid, more info about this you will find in the further part of this guide.


Stats :

* Full INT - the best option. You will deal a lot damage, but of course less then a pure INT Mage (he has self buffs and passives that add Magic Attack - this is why a hybrid character comes in play, but that's not the time to talk about this). There will be available for you a lot of helpful buffs, so leveling won't be hard - you're full self-sufficient here. The only problem with this type of build is MP shortage, but there exist a way to manage with this.

* INT/VIT - my favorite. A bit less firepower than in the option above, but you get more HP and P DEF - so with heal spells you can tank few mobs at once. The MP exist here also like in the build above.


Skills :

You're a killer, so you need to raise skills, that will help you to kill mobs as fast it could be done. At level 40+ you can either stay on Priest path or change into Sorcerer and create a hybrid - you will get a lot of useful spells and buffs and at level 75 you can change back to your normal path; thanks to this you will maximize your killing potential and get a lot of useful skills (stun, freeze) that will help you in PvP.

Level 1-20

Holy Strike [+5] - Your main and only attacking skill, learn it.

Wisdom [+1] - Increase the WIS of the target by 10 points. Your first buff, it's very helpful since it increases the stat that you need at most.

Intelligence [+1] - Increase the INT of the target by 10 points. Another buff, you really need to get it.

Bless Heart [+1] - Increase the HP regeneration of the target.

Mana Control [+5] - Passive skill; increases your MP regeneration.


Level 20-40

Holy Strike [+10]

Divine Judgment [+1; more optional] - Gives 53 damage each second for 6.3 seconds. Get at least level 1, if you want to be a Priest then raise it till lvl 10, in other case leave it at lvl 1.

Fast Heal [+1] - Get it, only level one - you really don't need more.

Holy Barrier [+1] - immortality for 3 seconds. It very useful in pvp or when few mobs attack you at once.

Wisdom [+2] - Increase the WIS of the target.

Shield [+1] - Increase the physical defensive power of the target.

Bless Wind [+1] - Increase the moving speed of the target.

Bless Mind [+2] - Increase the MP regeneration of the target.

Bless Heart [+3] - Increase the HP regeneration of the target.

Enhanced HP [+5] - Passive skill; increases your HP amount.

Mana Control [+10] - Passive skill; increases your MP regeneration.


Credits: Aishi

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Support Cleric Guide

11 comments
The Full Support Cleric

Take it, when you love to heal and buff people, there won't be many problems with finding a party, since at higher levels healers are needed and you can forget about AOE (Area Of Effect - killing few/many mobs at the same time). In guild wars, you will be the first target, because your party mates just won't die if you know what you're doing.


Stats :

* Full WIS - the best option if you want to be ONLY support. You should add WIS, since you really need MP and all other bonuses you get from raising WIS - so add each point into this stat and just prayfor a party.

* Full VIT - This is useful at higher levels, since you will have a LOT hp and huge P DEF, and you can take a lot damage (and heal yourself) before you finally die - of course till you won't run out of MP pots. With a full VIT Cleric you can be a tanker also, because mobs just love to attack the healers, so with a lot of HP and constant healing yourself you can't die, but you will waste a lot money on MP pots.

* WIS/VIT - A kind of hybrid, add point in ratio 3:1 or even 4:1, that means 1 point into VIT every 3/4 levels and rest put into WIS. Here you will have a very good amount of MP and its regeneration and a fairly good HP number and don't forget about more P DEF.


Skills :

Since you want to focus on healing not killing you really don't need any attack type skills, but this is true only in case you will get a party from the start - and this is a huge problem. So you really need to invest some points into damage dealing spells.


Level 1-20

Holy Strike [+1 / +5; depends] - Maximum level is 5, but you really don't need to raise it till this point, sooner you will find a party, that will help you in farming - so level up it till you need it.

Heal [+1] - Add only 1 point into this - this will be your only healing spell till you reach level 20. Keep the sp for Fast Heal which you will get when you change into Cleric.

Wisdom [+1] - Increase the WIS of the target by 10 points. Your first buff, it's very helpful since it increases the stat that you need at most.

Intelligence [+1] - Increase the INT of the target by 10 points. Another buff, you really need to get it.

Bless Heart [+1] - Increase the HP regeneration of the target. Add one point into it - you need buffs.

Mana Control [+1; more optional] - Passive skill; increases your MP regeneration. It's useful and really you should maximize it if you have spare SP points, if not - just get level 1.

Enhanced MP [+5] - Passive skill; increases your MP amount. Definitely rise it till maximum.


Level 20-40

Fast Heal [+1; more optional] - This is your best heal spell at this point. It has a very fast cast time and can be spamed, so you can keep it at first level and leave SP for other skills - when you become a Priest you will get Great Heal which is 100 time better then this.

Group Heal [+5] - Heals all your party members - level up it.

Reverse [+1] - With that skill you can resurrect your party mates and give them back 10% exp they lost, but better try to keep them alive. (:

Wisdom [+2] - Increase the WIS of the target.

Mite [+1] - Increase the striking power of the target.

Shield [+1] - Increase the physical defensive power of the target.

Bless Wind [+1] - Increase the moving speed of the target.

Bless Mind [+2] - Increase the MP regeneration of the target.

Bless Heart [+3] - Increase the HP regeneration of the target.

Enhanced MP [+10] - Passive skill; increases your MP amount.

Enhanced HP [+5] - Passive skill; increases your HP amount.

Mana Control [+X] - Passive skill; increases your MP regeneration. If you leveled that skill before then add some more points into it.

Divine Judgment [+1] - Gives 53 damage each second for 6.3 seconds. Get it, this skill ignores M def of the mobs so it's very useful against Raid Bosses - cast this skill on them and get back to healing.


In case you are a PvP type and at level 40+ you want to do something more in guild wars beside healing then learn the skill below, when you reach level 40 then it will evolve into SLEEP spell.

Angelic Touch [+10, max it] - Decrease the M DEF of the enemy by fixed amount.


Credits: Aishi

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